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	<title>domovoiiz</title>
	<link>https://domovoiiz.com</link>
	<description>domovoiiz</description>
	<pubDate>Thu, 23 Oct 2025 01:11:08 +0000</pubDate>
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		<title>Main Page</title>
				
		<link>https://domovoiiz.com/Main-Page</link>

		<pubDate>Sun, 08 Oct 2023 22:25:07 +0000</pubDate>

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Professional Works (Showreel 2025)
Magnopus Projects




 Fortnite Daft Punk Experience (Game)

Fallout 2 (TV Series)

The WOZ at Sphere (Immersive Experience)Cyberpunk:A Virtual Production Experience (VR)Karol G MSB Fortnite (Game)
Freelance Projects
Arif at Munch (Short Film)Liminal (Art Exhibition)Shiver (Music Video)


	





Personal Works
Animation 
On the Road (Award-Winning Animated Short)


Artbook

The Last Poem Dedicated to the City (Concept Artbook)



Elsewhere,&#38;nbsp;(Landscape Photography)




Film
MACBA (Documentary Short)

James Simon Gallery&#38;nbsp;(Documentary Short)



Architecture




Other Works (Architecture)


	

	
	





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	<item>
		<title>On The Road</title>
				
		<link>https://domovoiiz.com/On-The-Road</link>

		<pubDate>Sun, 08 Oct 2023 23:33:34 +0000</pubDate>

		<dc:creator>domovoiiz</dc:creator>

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On the RoadAward-Winning Short Film made in Unreal Engine 5


Role: Full Scope CreationCategory: Short FilmRelease Date: N/A



&#38;gt;&#38;gt;&#38;gt; Full Film（Password Upon Request）
&#38;gt;&#38;gt;&#38;gt; Trailer
	



Project Overview:
Based on personal experience, this short film captures the journey of self-discovery, as a seventeen-year-old embarks on an odyssey of new sights and experiences while haunted by memories of home. As the quest unfolds, the hometown becomes a distant, irretrievable past, symbolizing a journey of time, place, and transformation.


The project demonstrated the ability to manage and deliver a complete production independently. It involved designing immersive environments, developing animations using the Niagara system, material shaders, and Level Sequence in Unreal Engine. Motion capture for MetaHuman was also performed, bringing characters to life with realistic movement. Additionally, 3D assets were created in Maya, with color and light correction handled in Nuke, ensuring a polished and immersive experience.





	

	




	


	


	


	
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		<title>Fornite Daft Punk Experience</title>
				
		<link>https://domovoiiz.com/Fornite-Daft-Punk-Experience</link>

		<pubDate>Thu, 09 Oct 2025 00:03:10 +0000</pubDate>

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Fortnite Daft Punk ExperienceImmersive Music Experience in Fortnite
Role: Environment Artist, 3D Artist
Company: Magnopus
Client: Epic Games, Daft Punk
Category: Game
Platform: Fortnite
Release Date: 2025

&#38;gt;&#38;gt;&#38;gt; Full Experience&#38;gt;&#38;gt;&#38;gt; More About It
	







Project Overview:




For Fortnite: Daft Punk Experience, I designed and developed immersive Unreal Engine 5 environments, collaborating closely with the team via Perforce and Unreal Game Sync. I modeled and textured high- and low-poly assets, including Crescendolls’ instruments, Shep, and battle robots for different uses, and translated 2D concept art into fully realized previs environments. The project allowed me to blend environment design, asset creation, and real-time scene development to craft engaging, dynamic virtual spaces.















	

	




	


	


	


	
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		<title>The WOZ at Sphere Atrium</title>
				
		<link>https://domovoiiz.com/The-WOZ-at-Sphere-Atrium</link>

		<pubDate>Thu, 23 Oct 2025 01:11:08 +0000</pubDate>

		<dc:creator>domovoiiz</dc:creator>

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The WOZ at Sphere

Immersive Experience at Sphere Atrium
Role: Environment Artist, 3D Artist, Lighting Artist
Company: Magnopus
Client: Sphere
Category: Immersive Experience
Platform: N/A
Release Date: 2025
&#38;gt;&#38;gt;&#38;gt; More About It
	







Project Overview:






As a 3D Artist / Lighting Artist / Unreal Generalist, I created and optimized complex BIM-based 3D models in Maya, refining geometry, UVs, and lightmaps to ensure real-time performance in Unreal Engine 5. I also designed and implemented multiple lighting scenarios—Sepia, Emerald, and Standard—for the atrium’s interactive experience, enhancing the project’s visual atmosphere and storytelling.

















	

	




	


	


	


	
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		<title>Cyberpunk</title>
				
		<link>https://domovoiiz.com/Cyberpunk</link>

		<pubDate>Tue, 25 Mar 2025 18:21:26 +0000</pubDate>

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CyberpunkMixed Reality Experience about
 Virtual Production Technology






Role: Environment Artist, 3D ArtistCompany: MagnopusClient: The Academy Museum of Motion PicturesCategory: Mixed Reality ExperiencePlatform: Meta Quest 3Release Date: 2025



&#38;gt;&#38;gt;&#38;gt; More About It
	



Project Overview:
Designed and developed immersive environments for CYBERPUNK: A Virtual Production Experience at the Academy Museum of Motion Pictures. Collaborating closely with Oscar-winning VFX artist Craig Barron and the team using Unreal&#38;nbsp;

Game Sync and Perforce.


A key aspect of the project was optimizing assets and materials to meet the performance constraints of Meta Quest 3. This involved refining meshes, UVs, and lightmaps to reduce draw calls, ensuring smooth real-time rendering. I also created hard-surface and environment models, unwrapped UVs in Maya, and developed textures and materials using Substance Painter and Unreal Engine 5, maintaining visual fidelity while ensuring seamless performance on VR hardware.

















	

	




	


	


	


	
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		<title>Karol G MSB Fortnite</title>
				
		<link>https://domovoiiz.com/Karol-G-MSB-Fortnite</link>

		<pubDate>Tue, 10 Oct 2023 08:17:36 +0000</pubDate>

		<dc:creator>domovoiiz</dc:creator>

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Karol G MSB FortniteImmersive Music Experience in UEFN
Role: Environment Artist, Unreal Generalist
Company: Magnopus
Client: Epic Games, Karol G

Category: Game
Platform: Fortnite
Release Date: 2024

&#38;gt;&#38;gt;&#38;gt; Full Experience&#38;gt;&#38;gt;&#38;gt; More About It
	







Project Overview:
Designed and developed immersive environments in Unreal Editor for Fortnite, collaborating closely with the team through Perforce to create engaging and dynamic virtual spaces. A key focus of the project was managing set dressing and scene design for the tunnel scenes, with particular attention to refining the transition into the epilogue garden.


Additionally, I enhanced the visual and musical experience by converting 2D images into interactive 3D graffiti flipbooks, adding a unique, interactive element to the environment. Asset and material optimization played a crucial role in ensuring smooth gameplay performance throughout the project.











	

	




	


	


	


	
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		<title>Arif at Munch</title>
				
		<link>https://domovoiiz.com/Arif-at-Munch</link>

		<pubDate>Tue, 25 Mar 2025 20:46:51 +0000</pubDate>

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Arif at Munch&#38;nbsp;



Short film for Norwegian Artist Arif







Role: Unreal Generalist, VFX ArtistClient: Object &#38;amp; Animal, Arif, Munch MuseumCategory: Short FilmRelease Date: 2025





&#38;gt;&#38;gt;&#38;gt; More About It
	















Project Overview:
Designed and developed immersive visuals for the short film featured in Arif’s Exhibition at the Munch Museum, collaborating with Grammy-nominated director Andrew Thomas Huang. The short film seamlessly blended innovative VFX with live-action footage to craft an engaging and immersive narrative for museum visitors.






A significant part of the project involved high-poly UV unwrapping in Maya and applying photoreal textures using Substance Painter to create highly detailed assets. Additionally, I produced 4K visuals and animations using Unreal Engine 5’s Niagara system and Level Sequencer, ensuring seamless visual consistency and smooth integration between live-action footage and VFX for a fully immersive experience.






















	

	




	


	


	


	
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		<title>Liminal</title>
				
		<link>https://domovoiiz.com/Liminal</link>

		<pubDate>Tue, 25 Mar 2025 23:28:21 +0000</pubDate>

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Liminal

French Contemporary Artist


Pierre Huyghe’s Exhibition





Role: Unreal Generalist, Technical Artist

Client: Pierre Huyghe StudioCategory: Digital Art ExhibitionRelease Date: 2024
&#38;gt;&#38;gt;&#38;gt; More About It
	



















Project Overview:
Collaborated on Pierre Huyghe’s "Liminal" exhibition at the Punta della Dogana in Venice, where the fusion of new and past works challenges conventional realities through speculative narratives.


I resolved technical challenges in Unreal Engine 5, focusing on animation stitching, rigging, and motion-matching to ensure seamless character animations. We utilized Plastic SCM for efficient developer collaboration and version control, streamlining workflows and ensuring smooth integration across the team. This collaboration contributed to the creation of an immersive experience, pushing the boundaries between human and non-human experiences.































	

	




	


	


	


	
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		<title>Shiver</title>
				
		<link>https://domovoiiz.com/Shiver</link>

		<pubDate>Wed, 26 Mar 2025 00:18:18 +0000</pubDate>

		<dc:creator>domovoiiz</dc:creator>

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ShiverMusic Video for Artist John Summit





Role: Environment Artist, Real-time 3D ArtistClient: John Summit, Antigravity AcademyCategory: Music VideoRelease Date: 2024
&#38;gt;&#38;gt;&#38;gt; Full Music Video
	





















Project Overview:
Designed dynamic virtual production visuals for John Summit’s music video, leveraging Unreal Engine 5 to create a visually captivating and responsive environment. Utilizing advanced shaders and Blueprints, the visuals enhanced the immersive quality of the production.


A key aspect of the project was enabling real-time adjustments during shoots, allowing the team to seamlessly adapt to on-site changes. This flexibility ensured smooth integration between virtual and practical elements, pushing the boundaries of real-time VFX in music video production.


































	

	




	


	


	


	
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	<item>
		<title>The Last Poem Dedicated to the City</title>
				
		<link>https://domovoiiz.com/The-Last-Poem-Dedicated-to-the-City</link>

		<pubDate>Sun, 08 Oct 2023 23:43:51 +0000</pubDate>

		<dc:creator>domovoiiz</dc:creator>

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The Last Poem Dedicated to the CityArtbook composed of real photographs and digital artworks

Role: Environment Artist, Cinematic Artist, PhotographorCategory: Concept Art Book, PhotographyRelease Date: 2023
&#38;gt;&#38;gt;&#38;gt; To the&#38;nbsp;Work


	






Project Overview:


Inspired by Italo Calvino’s reflection—"For us, what is the city today? I think I have written a kind of thing, when it is increasingly difficult to live in the city as a city, like a last love poem dedicated to the city..."—this art book captures the fleeting essence of urban life through a blend of digital and photographic works.


Using Unreal Engine 5, Maya, and Nuke, the project explores the intersection of memory and transformation, portraying the city as both a physical space and an emotional landscape. Each image serves as a fragment of a farewell letter to the ever-changing metropolis, preserving moments before they fade into the past.







	

	




	


	


	


	
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