Xiangyi Zhu is an environment designer and real-time artist with a background in architecture and photography.
Xiangyi has been working as an environment artist in Unreal and Maya across short films, animations and architectural projects. She has also worked as a photographer for landscapes and fashion editorials. Her experience in both physical and digital realms enables her to create cinematic and uniquely framed landscapes with exceptional lighting in Unreal Engine, Nuke, Maya, and other 3D software.
Xiangyi is continuously exploring innovative storytelling methods while simultaneously refining her aesthetics and voice through her completed and ongoing projects in film, animation, architecture and photography.
Xiangyi has been working as an environment artist in Unreal and Maya across short films, animations and architectural projects. She has also worked as a photographer for landscapes and fashion editorials. Her experience in both physical and digital realms enables her to create cinematic and uniquely framed landscapes with exceptional lighting in Unreal Engine, Nuke, Maya, and other 3D software.
Xiangyi is continuously exploring innovative storytelling methods while simultaneously refining her aesthetics and voice through her completed and ongoing projects in film, animation, architecture and photography.