Liminal
French Contemporary Artist Pierre Huyghe’s ExhibitionRole: Unreal Generalist, Technical Artist
Client: Pierre Huyghe Studio
Category: Digital Art Exhibition
Release Date: 2024
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Project Overview:
Collaborated on Pierre Huyghe’s "Liminal" exhibition at the Punta della Dogana in Venice, where the fusion of new and past works challenges conventional realities through speculative narratives.
I resolved technical challenges in Unreal Engine 5, focusing on animation stitching, rigging, and motion-matching to ensure seamless character animations. We utilized Plastic SCM for efficient developer collaboration and version control, streamlining workflows and ensuring smooth integration across the team. This collaboration contributed to the creation of an immersive experience, pushing the boundaries between human and non-human experiences.