Xiangyi (Maggie) Zhu

Environment Artist / 3D Generalist

On the Road

Award-Winning Short Film made in Unreal Engine 5

Role: Full Scope Creation
Category: Short Film
Release Date: N/A

>>> Full Film(Password Upon Request)
>>> Trailer

Project Overview:

Based on personal experience, this short film captures the journey of self-discovery, as a seventeen-year-old embarks on an odyssey of new sights and experiences while haunted by memories of home. As the quest unfolds, the hometown becomes a distant, irretrievable past, symbolizing a journey of time, place, and transformation.

The project demonstrated the ability to manage and deliver a complete production independently. It involved designing immersive environments, developing animations using the Niagara system, material shaders, and Level Sequence in Unreal Engine. Motion capture for MetaHuman was also performed, bringing characters to life with realistic movement. Additionally, 3D assets were created in Maya, with color and light correction handled in Nuke, ensuring a polished and immersive experience.


Fortnite Daft Punk Experience

Immersive Music Experience in Fortnite

Role: Environment Artist, 3D Artist
Company: Magnopus
Client: Epic Games, Daft Punk
Category: Game
Platform: Fortnite
Release Date: 2025

>>> Full Experience
>>> More About It



Project Overview:

For Fortnite: Daft Punk Experience, I designed and developed immersive Unreal Engine 5 environments, collaborating closely with the team via Perforce and Unreal Game Sync. I modeled and textured high- and low-poly assets, including Crescendolls’ instruments, Shep, and battle robots for different uses, and translated 2D concept art into fully realized previs environments. The project allowed me to blend environment design, asset creation, and real-time scene development to craft engaging, dynamic virtual spaces.




The WOZ at Sphere

Immersive Experience at Sphere Atrium

Role: Environment Artist, 3D Artist, Lighting Artist
Company: Magnopus
Client: Sphere
Category: Immersive Experience
Platform: N/A
Release Date: 2025

>>> More About It



Project Overview:

As a 3D Artist / Lighting Artist / Unreal Generalist, I created and optimized complex BIM-based 3D models in Maya, refining geometry, UVs, and lightmaps to ensure real-time performance in Unreal Engine 5. I also designed and implemented multiple lighting scenarios—Sepia, Emerald, and Standard—for the atrium’s interactive experience, enhancing the project’s visual atmosphere and storytelling.




Cyberpunk

Mixed Reality Experience about Virtual Production Technology

Role: Environment Artist, 3D Artist
Company: Magnopus
Client: The Academy Museum of Motion Pictures
Category: Mixed Reality Experience
Platform: Meta Quest 3
Release Date: 2025

>>> More About It


Project Overview:

Designed and developed immersive environments for CYBERPUNK: A Virtual Production Experience at the Academy Museum of Motion Pictures. Collaborating closely with Oscar-winning VFX artist Craig Barron and the team using Unreal  Game Sync and Perforce.

A key aspect of the project was optimizing assets and materials to meet the performance constraints of Meta Quest 3. This involved refining meshes, UVs, and lightmaps to reduce draw calls, ensuring smooth real-time rendering. I also created hard-surface and environment models, unwrapped UVs in Maya, and developed textures and materials using Substance Painter and Unreal Engine 5, maintaining visual fidelity while ensuring seamless performance on VR hardware.






Karol G MSB Fortnite

Immersive Music Experience in UEFN

Role: Environment Artist, Unreal Generalist
Company: Magnopus
Client: Epic Games, Karol G
Category: Game
Platform: Fortnite
Release Date: 2024

>>> Full Experience
>>> More About It



Project Overview:

Designed and developed immersive environments in Unreal Editor for Fortnite, collaborating closely with the team through Perforce to create engaging and dynamic virtual spaces. A key focus of the project was managing set dressing and scene design for the tunnel scenes, with particular attention to refining the transition into the epilogue garden.

Additionally, I enhanced the visual and musical experience by converting 2D images into interactive 3D graffiti flipbooks, adding a unique, interactive element to the environment. Asset and material optimization played a crucial role in ensuring smooth gameplay performance throughout the project.